Checking and Acting in Initiative

A few months ago I linked to a video that explains “Plan-Do-Study-Act” (also known as “Plan-Do-Check-Act”) as a disciplined way to continuously improve. Much of this blog explores my own adventures in gaming related PDCA, mostly with Dungeons and Dragons 4th edition. In last Saturday’s game I trialed the initiative system I wrote about last week.

A few elements worked really well. Keeping the necessary player information on one Excel sheet, along with the initiative grid was very effective. It was fairly easy to adjust the initiative order by grabbing cels and dropping them in, then inserting the occasional row when needed. The main encounter of the game was in defense of a village, and the players dropped into initiative tactically, twice inserting themselves within the order of like-typed monsters as the bandits approached.

One challenge I want to improve is how often I have to toggle between tabs during an encounter. Right now, every monster has its own tab, except for minions – they have to share. For the next game, I’ll try and put all same typed monsters of the same type on the same sheet. I’ll have to add additional hit point calculating columns, but that’s simple enough. I also need to build in some space to describe which miniature applies to which hit point column.


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Filed under 4e D&D, continuous improvement, Tools

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