Battlestar Galactica Reflections

I really love the Battlestar Galactica television series that ran from 2003 – 2009. Even now, a year after the series finale’ I consider it the best television I’ve ever seen. I’ve had a few recent reflections about the show that may prove useful for role-playing game players.

Dungeons and Dragons 4th edition character classes fall into one of four roles: the defender, the leader, the striker and the controller. These roles match well into BSG ship battles: the vipers are clearly the strikers of the fleet. While Galactica’s cannons are significant, a battlestar’s primary function is to launch vipers, so they can shoot stuff and win the battle. Galactica coordinates the fight, much like leader classes. When a viper gets damaged, it can land for repairs (or to spend a healing surge). Galactica is also really good at taking hits. It got hit by a nuke at the end of the miniseries, and do you remember how badly it got shot up in that final battle?

The Colonial Fleet was lacking in the controller department for much of the series. Conversely, the Cylons’ ability to control the battle led to the initial genocide when the entire Colonial Fleet simply stopped working as a result of the computer virus. Finally, during “Daybreak,” the show’s final episode, Sam steps into the controller role and is able to freeze the Cylon fleet, which allows the strike force to rescue Hera. Without a controller, both battles would have ended completely differently.

My second reflection about BSG focuses on William Adama. In season one’s “You Can’t Go Home Again” he puts the fleet at risk to extend the search for Starbuck, who was shot down in the previous episode. While his decision to extend the search is questionable, there is the clear sense that he will leave when he is sure that all hope has passed. Near the episode’s end, he tells his son, Lee “Apollo” Adama, that if he had been shot down, “we’d never leave.” At the time I considered that to be a bit of sentimental claptrap: of course they would have left, there’s no way Adama would have sacrificed the fleet to continue a pointless search, even for his own son.

Then, I watched season four, and my analysis changed. During those final episodes, we see genuine vulnerability in Commander Adama. We catch glimpses of what he will do when his mind is set, even when those actions conflict with the measurable greater good. This is best illustrated in the final episode when he leads a group of volunteers on a suicide mission to save one little girl. He didn’t expect to find Earth as a result, he didn’t believe that she would save the human race. He just knew that Galactica was dying and that Roslin was dying and that he couldn’t live with himself if he didn’t try to save Hera.

In light of that, it’s clear that he really would have kept the entire fleet in place until he found Apollo, had the situation warranted it.

In gaming terms, this kind of nuanced characterization can be very effective. What situation will make your character abandon her other values? What does he value above his normal morality? Is this a flaw, a benefit, or a little of both?

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1 Comment

Filed under 4e D&D, Advice, Advice/Tools, Character, Fluff, Fluff/Inspiration, Inspiration

One response to “Battlestar Galactica Reflections

  1. My favorite character was a woman who lost her children. Her weakness was that everyone knew she would do anything to protect other children. Yes, this was used against her at times.

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