Once again, I’ve been inspired by the Chatty DM: a few weeks ago, he raised some questions about character longevity in Dungeons and Dragons. While I enjoy playing characters for long periods of time, I also enjoy variety. My 12th level tiefling paladin just hit the 11th level, which is awesome; however, I have some other character concepts buzzing around, rotting in my brain, unplayed.
On a recent weekend trip, I made the decision to put Ayn on the shelf, at least for awhile. This opens up a wealth of creative opportunity. It also brings a burden of responsibility to the other players in my gaming group. I already checked with them, and everyone seems inclined to keep their current characters, at least for now. Now I need to create something that will fit in somewhat, from a narrative perspective, and not unbalance the group.
In addition to Ayn, we have Aelar the elven fighter, Leia the elven ranger, Rukh the dragonborn cleric and Higmvor the goliath barbarian. In other words, we have a leader, two strikers and a defender. Already I see that I should set aside my beast master ranger and acrobatic rogue concepts. What we really need is a controller. The party also has no-one trained in arcane or thievery.
With the release of Player’s Handbook 3, there are four controller class options: the (arcane) wizard, the (primal) druid, the (psionic) psion and the (divine) invoker. Since I’ve been playing a paladin for over a year and a half, I’d rather avoid the divine based invoker. And so, I am left with those first three choices, and my next steps are clear. I need to familiarize myself with the mechanics involved and do a little research. I have a good sense of how wizards work, but only the vaguest idea surrounding druids and psions. What are the advantages and drawbacks for each class?
I have no interest in playing a tiefling, human or dwarf, and little interest in half elves, halflings or dragonborn. What races make for fun combinations with the classes I’m considering?