Monthly Archives: July 2010

Dungeons and Dragons, Edition 4.1

With the Essentials line on the horizon, a new era is coming for Dungeons and Dragons 4th edition.  Wizards has made it clear that this will not be edition 4.5.  The new content will be compatible with the old, and … Continue reading

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Filed under 4e D&D, Legacy D&D, News, News, Reviews & Culture

Ultima IV: Quest for the Avatar

Like many adolescent geeks, I fell in love with my first computer game back when I had lots of time and very little money.  I mowed lawns for many weeks (probably around 12) to save up for Ultima IV: Quest … Continue reading

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Filed under Character, Fluff, Fluff/Inspiration, Inspiration, life meets game, Other Systems, Play, Third Party Publishers

Buzzed Gaming

There are no two ways around it:  I’m simply not as smart after I’ve had a drink as I am before.  It’s more difficult for me to track details, to follow processes, remember small things and to be creative.  Don’t … Continue reading

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Filed under 4e D&D, Culture, Group dynamics, life meets game

Magic Item Resource Management

I take a decidedly lazy approach to magic items in my monthly Dungeons and Dragons game.  I award the player characters gold, and let them buy what they like off screen.  The economics are standard; they can sell existing items … Continue reading

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Filed under 4e D&D, continuous improvement, Group dynamics, Play

Last Session’s Nuts and Bolts

June 2010 Session Days have passed since the attack of the Shadar-Kai.  The PC’s can spend the time as they wish.  Presumably they found the camp, gathered the loot, got their reward and have arranged for re-equipping and upgrading. One … Continue reading

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Filed under 4e D&D, continuous improvement, Fluff, Fluff/Inspiration, Information management, Play, Tools

More about the Game within the Game

At last, I used folded index cards to help track initiative.  Or, rather, I used the cards to communicate the initiative order to my players and they used a bottle cap to note whose turn.  Players’ names were in pink, … Continue reading

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Filed under 4e D&D, continuous improvement, Information management, Play, Session Debrief, Tools